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So...tired...I couldn't sleep at all last night because of the humidity and I kept having nightmares about tornadoes, so I was kind of in a daze all day. Didn't even finish my dinner(though I did manage to prepare it without falling face-first into the pan of bacon-onion-hot pepper-tomato sauce. Gotta love those 10 minute Italian pasta dishes) Of course, true to me fashion, I regained my appetite about 10 minutes later and retrieved the remains of my dinner from the refrigerator. I shared it with Lauren, because it's nicer that way(I suppose not everybody will understand this, but we always split everything we eat outside of meals. It feels lonely otherwise.) It was threatening thunder for a while(but never actually happened) so I didn't get to play my brand-new copy of Kuzunoha Raidou. I've been playing the game for about 6 hours, and I can't understand why Famitsu gave it a score of 8/7/8/7. I could understand ranking it lower than Nocturne, but it seems better than a lot of the other Megaten games. Certainly deserved better than the original Persona, and probably also better than Avatar Tuner.Maybe they were confused by the fact that even though the game has an active battle system, a lot of the rules from the Press-Turn system still apply? I could understand why they might give the game straight 8s, but 30/40 just seems incredibly biased. Hell, for some reason you can find a Famitsu reviewer giving a game a 10, pointing out several flaws in the game, and then review a less-hyped game, point out the same kind of flaws, and give the game a 7. The AI for your nakama is certainly less stupid than the AI in a lot of the games I've played with active battle systems--but you(as the in gamer) can't be stupid enough to bring a nakama who's weak against fire into a battle with enemies that use fire spells, unless you're prepared to shoot anybody who comes near your nakama. It was the same way in Nocturne! Your nakama will use attack spells that the enemy is weak against(provided that they have them), and the nakama with healing spells typically spam Dia like crazy any time you or they get attacked. The only problems I have with the game is that you burn through money like crazy, and Raidou is constantly running out of bullets for his gun. ^^;;;
Somebody on a Japanese review site said that as far as the battle system goes, the people who complain that the battle system is disappointing must be thinking of the Press-Turn system(which was only used in THREE games in the entire franchise), because anybody who thinks that the battle system that came before that was better must be out of their mind.
Last night, I got to the much talked about bathhouse investigation scene, where Raidou has to get approval from some Yakuza aniki, and the guy's underlings say that they'll introduce him to their aniki right then, and don't blame them if he runs away crying. Cue a cut scene with Raidou walking into the bathhouse wearing nothing but his hat and a self-satisfied smirk. You see his polygonal a$$(well, part of it) Geez, Raidou! The other dudes were wearing towels at least! You wind up having to fight two of the Yakuza dude's underlings, stark naked(with your fists--no nakama allowed!) but there are strategically placed tubs and things in the foreground so your view of Raidou Jr. is blocked. ^^;;;
In my next play session, I am going to kidnap a Mokoi. Mo Shoubou is my special pet--she has Dia and Zan and can actually defend herself when I send her out on an investigation alone(hint--it would be a good idea to use a demon with Dia if you need to send one of your nakama out alone!), plus she absorbs electricity attacks so she's quite useful at this point of the game. A very good demon if you get attacked by swarms of Raijuu(and you will, trust me).