tsubasahome: (Default)

Here's a nice neutral post.

I play a lot of Megaten games(which I'm sure you all know by now) and most of 'em don't provide a default name for the main character. I have terrible naming sense, but since I play the Japanese version, the input screen has a handy kanji option to help jog my imagination. Read::everybody's gonna be named Nanjo something or other. ::laughs:: Well, I actually am one of those rare people who manages to embarrass herself just by choosing a character name, and it gets thrown back at me every time I play...

Persona was easy--I just named the main character after the one in the Persona manga. In Nocturne, I really had no idea, so I gave the dude the surname Nanjo after my favorite character in Persona, which is kind of stupid because he obviously isn't Nanjo, but he was going to have a different first name, so it was okay, right? I was on a Samurai Troopers kick, so I gave him the first name Shuten, after Shutendouji(whose name was misspelled in the Bandai subtitles FOR THE ENTIRE SERIES). So in kanji, that's 南条朱天. And that's all right. Though the ONE time my character was called by his surname by another character(and that was only once) I kinda forgot what I named him, so I was like, "Who? I think you have the wrong game!"

Since I have no imagination, I decided to give the main character from Soul Hackers the same name. Since your character is a hacker, you have to supply his first and last name, and a handle name for him. So, Nanjo Shuten again, and his handle is Tsubasa(I really have no imagination!) Problem is, either they didn't have the proper kanji, or I just missed it(I'm not claiming to be able to read all of those, ha ha!), but...I misspelled his first name. I used 失 instead of 朱. I thought I'd be able to get over it, but it's almost like the kanji I chose was saying that the guy was a loser(it's the kanji for "lose" instead of the one for "crimson",so...) Ah ha ha...I hoped the other characters would just call him by his handle and I'd be able to forget about it, and for the most part they did, but EVERY TIME you log into Paradym X(the virtual reality world) in the game, they cut to a portrait of Nemissa saying, "Let's go, (fill in character's first name) in BIG font. I kept trying to block the screen with my body so Lauren wouldn't get a view and see that I messed up the main guy's name. How embarrassing! I hope I can fix it on my next playthrough.

This last one's classic, though. Before I got Kuzunoha Raidou I was browsing through the wealth of knowledge and maturity that is 2ch, and somebody said that it's no fun naming Raidou because you already know what his name is supposed to be. Never listen to people on 2ch! I knew Raidou was supposed to be an inherited name but I didn't realize that they're trying to make you choose his REAL name at the beginning of the game! I wondered why the heck they didn't have the proper kanji for Kuzunoha in the list! I thought they were just being mean, but they must've been trying to stop me from naming him Kuzunoha Raidou! So, stupid me, I just wrote Kuzunoha Raidou in hiragana and I got treated to lines like, "This is it for you, Kuzunoha Raidou! Or should I say...Kuzunoha Raidou?"

My next main character is totally getting named Chinchin.

tsubasahome: (Default)

I beat Kuzunoha Raidou today. Took me 51 hours, which is a new record for me--the shortest time that I ever took to finish a Megaten game. Innocent Sin used to be the old record-holder at 83 hours....yes, I really do take my time with these games! I quite enjoyed it--wasn't quite up to Nocturne's level, but it certainly was better than the 8 7 8 7 score it got from Famitsu. I liked Soul Hackers and Persona 2: Eternal Punishment more, but I would place it above Innocent Sin. I haven't gotten around to playing Avatar Tuner 2, but having watched Lauren play the first Avatar Tuner, my observation is that Raidou is better. Better pacing, better aesthetic sense, more fun(well, it's not as dark)--you really shouldn't have to power level in a 40-50 hour game. That's what Lauren said turned her off about Avatar Tuner--from what I see, Raidou does a much better job handling its relatively short length--you can progress through the game and do all the extra events and sidequests at a fairly brisk place without feeling like you're wasting your time bogged down doing impossible sidequests in a game that's only half the length of a "normal" Megaten game. It does have its problems, though--the encounter rate is through the roof, money is scarce all the way through the end of the game, and there are only about 2/3 the amount of demons as there are in Nocturne Also, you have to watch Raidou's HP like a hawk. Granted, there are things to compensate for these problems, since the dungeons are very short, there are plenty of items that you find just to sell, and the controls are responsive enough for you be able to heal yourself split seconds before an enemy finishes you off.

Now, with all that aside, here's my dilemma with the ending of the game...

Spoilers away! )


Mar. 23rd, 2006 12:17 am
tsubasahome: (Default)

Not feeling too good today. I hope I don't really have a cold. -_-

Didn't play too much of Kuzunoha Raidou today, or work on my sweater. At least, not as much work on the sweater as I planned. I did manage to make dinner, which had to sit around until 7:30 because Mom went out to get Ed a pizza. What am I going to do with 22 veal balls?

Okuninushi is in Kuzunoha Raidou. I'm wondering if he's the only pretty-boy demon in the game. For some reason, he's as big as a house. Looks pretty much the same as in Nocturne, but he's a big as a house. Also, he's not very respectful of me, and I'm supposed to be his master!

tsubasahome: (Default)

So...tired...I couldn't sleep at all last night because of the humidity and I kept having nightmares about tornadoes, so I was kind of in a daze all day. Didn't even finish my dinner(though I did manage to prepare it without falling face-first into the pan of bacon-onion-hot pepper-tomato sauce. Gotta love those 10 minute Italian pasta dishes) Of course, true to me fashion, I regained my appetite about 10 minutes later and retrieved the remains of my dinner from the refrigerator. I shared it with Lauren, because it's nicer that way(I suppose not everybody will understand this, but we always split everything we eat outside of meals. It feels lonely otherwise.) It was threatening thunder for a while(but never actually happened) so I didn't get to play my brand-new copy of Kuzunoha Raidou. I've been playing the game for about 6 hours, and I can't understand why Famitsu gave it a score of 8/7/8/7. I could understand ranking it lower than Nocturne, but it seems better than a lot of the other Megaten games. Certainly deserved better than the original Persona, and probably also better than Avatar Tuner.Maybe they were confused by the fact that even though the game has an active battle system, a lot of the rules from the Press-Turn system still apply? I could understand why they might give the game straight 8s, but 30/40 just seems incredibly biased. Hell, for some reason you can find a Famitsu reviewer giving a game a 10, pointing out several flaws in the game, and then review a less-hyped game, point out the same kind of flaws, and give the game a 7. The AI for your nakama is certainly less stupid than the AI in a lot of the games I've played with active battle systems--but you(as the in gamer) can't be stupid enough to bring a nakama who's weak against fire into a battle with enemies that use fire spells, unless you're prepared to shoot anybody who comes near your nakama. It was the same way in Nocturne! Your nakama will use attack spells that the enemy is weak against(provided that they have them), and the nakama with healing spells typically spam Dia like crazy any time you or they get attacked. The only problems I have with the game is that you burn through money like crazy, and Raidou is constantly running out of bullets for his gun. ^^;;;

Somebody on a Japanese review site said that as far as the battle system goes, the people who complain that the battle system is disappointing must be thinking of the Press-Turn system(which was only used in THREE games in the entire franchise), because anybody who thinks that the battle system that came before that was better must be out of their mind.

Spoilerish impressions? )

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